HAUNT was an independent project I devised to explore and work with Unreal Engine 4. The goal was to learn the interface, limits, Blueprint (UI, widgets, actor Blueprints), Cascade and Matinee. As a first project in Unreal, this level is limited, but now that I have a deeper understanding of UE4, I can implement some more technically advanced functionalities.
A quick walkthrough of the environment:
 
HAUNT - UE 4
Published:

HAUNT - UE 4

HAUNT was an introductory, semester-long project to Unreal Engine (created in spring 2015).

Published:

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